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Getting Started

Set up your account and add your first pet

Create Your Account

1Visit app.petso.io and click Sign Up
2Sign up with email or Google account
3Complete your profile with name and contact details
4Add your first pet through the guided onboarding

Add Your First Pet

1Click + Add Pet in the sidebar
2Enter name, species, breed, date of birth, gender
3A unique Pet DID (Digital Identity) is auto-generated
4Optionally add microchip number
Your pet earns 30 PETs tokens just for being added!

Navigate the Dashboard

Your dashboard shows a quick overview of your selected pet including health summary, upcoming appointments, pending approvals from professionals, and quick action buttons.

Tip: Use the sidebar to switch between sections. Your selected pet persists even when you refresh.
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Pet Profiles

Manage your pet's identity and information

What's in a Pet Profile

Basic info — name, species, breed, DOB, gender
Identity — Pet DID (blockchain identity), microchip
Health overview — vaccinations, weight, conditions
Behavioral profile — temperament, grooming tolerance
Location — country and city

Switching Between Pets

Use the pet selector in the sidebar to switch between your pets. The selected pet persists across page refreshes and navigation.

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Appointments

Book, manage, and track your pet's visits

Book an Appointment

1Click Book Appointment (purple button)
2Select your pet(s)
3Choose service category (Veterinary, Grooming, Training...)
4Find and select a professional
5Pick date and time slot
6Choose what health data to share
7Review and confirm

Manage Your Bookings

Filter appointments by Today, Upcoming, Active, Past, or All.

Booked → Assigned → Confirmed → In Progress → Completed
Cancel Reschedule Request Completion Request Certificate View Certificate

After Your Appointment

1You receive a notification
2A Pending Approvals banner appears on your pet's overview
3Review the proposed health record and certificate
4Approve to add to your pet's Health Records
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Health & Care Records

Track your pet's complete medical history

Physical Metrics

Weight (kg), height (cm), body condition score (1-9). Auto-populated from professional appointments.

Vaccinations

Vaccine name, date, expiry, booster, administered by, clinic, batch number.

Grooming

Service type, groomer, services provided, coat condition, behavioral observations.

Medical Updates

Diagnoses, treatments, prescriptions, medications, follow-up dates. View attached certificates.

Insurance

Manage insurance policies, providers, and coverage dates.

Documents

Store vet documents, certificates, registration papers, and any pet-related files.

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Digital Certificates

Verifiable health records with QR codes

What Are Digital Certificates?

Professionals issue verifiable digital certificates for your pet's health records. Each includes:

Unique certificate number (PETSO-CERT-...)
Issuer credentials (name, title, license)
SHA-256 cryptographic verification hash
Scannable QR code for public verification
Type-specific data (vaccine batch, grooming details, etc.)

10 Certificate Types

Rabies Vaccination General Vaccination Health Examination Grooming & Coat Travel Health Treatment Record Dental Care Deworming Microchip Spay / Neuter

Approving Certificates

1Professional issues certificate after your appointment
2An orange Pending Approvals banner appears
3Click Review Now to see the full certificate with QR code
4Approve to add to your pet's health records
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E-Passport & Travel Check

Validate travel readiness with real health records

Travel Check

Select a destination country and the system validates your pet's records against that country's requirements:

Green (Verified) — Requirement met, with View Proof + View Certificate
Amber (Action Required) — You need to take action
Red (Not Compliant) — Requirement not met
For incomplete requirements, click Book Appointment to schedule the needed service directly.

Common Travel Requirements

Rabies Vaccination — at least 21 days before travel
Health Certificate — within 10 days of travel
Microchip — ISO 11784/11785 for EU
Parasite Treatment — 24-120 hours before UK entry
EU Pet Passport — rabies + microchip + health cert
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Rewards

Earn PETs tokens for caring for your pet

Earning PETs Tokens

Add your first pet+30 PETs
Complete ZKP verification+7 PETs
Leave a Google review+5 PETs
Community tasksVaries

Rewards Tabs

Earn Points — available earning actions
Community — challenges from businesses
Referrals — invite friends and earn
Redeem — use tokens for discounts
Claims — claim tokens to your wallet
History — full transaction history
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Calendar

View appointments and reminders at a glance

Views & Features

Day, Week, Month, and Agenda views showing appointments, reminders, and health record events. Filter by pet or reminder category.

Social

Connect with other pet owners

Connect with Pet Owners

Create posts, share photos, follow other pets, like and comment. Build your pet's social profile and connect with the pet community.

Petso Care Plan

Prepaid vet care — and everything you can do with the balance

What the Care Plan is

Prepaid vet care with a 10% match — and why it is not insurance

The idea in one paragraph

You set aside an amount each month for your pet. Petso adds 10% on top of every payment. The balance sits in your pet's Care Balance until you need it, and you spend it at verified network vets on anything they charge for — check-ups, vaccinations, dental work, preventive treatment, prescription food. It is not restricted to emergencies.

It is not insurance

There is no premium, no claim to file, no exclusions, no underwriting and nothing to be approved for. Petso is not an insurer and does not promise to cover your vet bills. What you have is your own money, plus a loyalty match, held one-for-one in a separate bank account and tracked in an append-only ledger.

Your own money, plus 10% from Petso
No claims assessment, no waiting on approval
Spend it on wellness, not just illness
Money back if your pet passes away

The match and the administration fee

Petso adds 10% of what you pay, capped at €250 per pet per year. A 5% administration fee covers payment processing — it is deducted from the amount credited to your balance and never added to what you are charged, and it is identical whichever way you pay, so it is not a card fee. You are charged exactly the amount you chose, to the cent.

Worked example: you pay €40.00 → Petso match +€4.00 → administration fee −€2.00 → €42.00 lands in your Care Balance. You always end up with more than you paid.

Where the money is kept

Member funds are safeguarded one-for-one in a segregated bank account. They are not Petso's working capital, and every movement — your payment, the match, the fee, each vet payment — is recorded in a double-entry ledger you can read in the app.

Starting a Care Plan

Choosing an amount and setting up payment

Step by step

1In app.petso.io, open Care Plan in the sidebar (or the Care Plan tab in the mobile app)
2Select the pet the plan is for — each pet has its own plan and its own balance
3Pick a monthly amount: tap a suggested figure or type your own, anywhere from €5 to €500
4Check the breakdown — it shows exactly what you pay, the match, the fee and what lands in your balance
5Continue to checkout and complete the payment
Tip: you can change the monthly amount or stop the plan whenever you like. Stopping ends future payments; the balance you have already built stays yours and stays spendable.

How you pay

By card, and in euro markets also by SEPA Direct Debit or iDEAL. The administration fee is exactly the same whichever you choose. The currency follows the market your plan is opened in, and the app shows every amount in that currency.

Paying a vet with your balance

What happens from the appointment to the practice being paid

The flow

1Book and attend an appointment at a verified network vet
2The practice completes the visit and submits an itemised payment request against your pet's Care Plan
3You get a notification. Open it and review every line of the request
4Approve it. Nothing leaves your balance until you do
5Petso settles with the practice in ordinary money — you never hand over a card at the desk

The limits, and why they exist

80% of your balance in any single payment — a plan is never emptied in one go
6 payments in any 30 days
Your own money is used first, the Petso match after it
Verified practices only — payouts never go to an unverified clinic

If the bill is larger than what your plan covers, the remainder simply stays on the invoice and you settle it however you normally would.

Approving a payment request

The gate that stands between a vet's request and your money

What you see

A pending request appears at the top of your Care Plan — and as a push notification — showing the practice, the total, and every line item they have billed. Nothing is taken from your balance until you approve, and a request you ignore simply stays pending.

1Open the request from the notification or the Care Plan screen
2Check the line items against what actually happened at the visit
3Tap Approve to release the payment, or Dispute and give a reason

If something looks wrong

Dispute it. The request goes back to the practice with your reason attached and no money moves. Petso also runs its own checks on every request; anything unusual is routed to a person to look at — never rejected automatically by a machine.

Refunds, cooling-off, and if your pet passes away

Four ways the money comes back to you

Your first 14 days

Change your mind within 14 days of starting and you get everything back, including the administration fees you have paid. The Petso match is returned to Petso, since it was never your money.

If your pet passes away

You get the full balance back — no administration fee, no minimum term and no yearly limit. Or, if you would rather, the balance transfers to another pet in your household, also with no fee. This rule has no conditions attached to it, and it applies however long you have had the plan.

After the three-month minimum term

You can request a refund of your own funds, less a €50 administration fee capped at 20% of the balance — so on a €60 balance the fee is €12, not €50. The Petso match is not refundable. One refund per pet per 12 months.

If there is no network vet you can reach

If we cannot offer you a verified practice within reach, the administration fee and the minimum term are both waived. That failure is ours, not yours.

Sharing records, and your pet's health Score

Petso Verify and Petso Score, from your side

Giving a partner access (Petso Verify)

When an insurer, shelter or authority needs to confirm your pet's identity or care history, the request appears in your app as a consent request. You choose which categories they may see, it expires on its own, and you can revoke it in one tap.

1Open Care Plan → Insurer access to see pending and active requests
2Review what is being asked for and who is asking
3Approve or decline. Approved access can be revoked at any time from the same screen
4Check the disclosure log to see exactly who accessed what, and when

Reading your Score

A number from 300 to 900, built from verified records: how complete and how timely your pet's vaccinations are, the rhythm of preventive care, recorded weight checks and verified certificates. It comes with the factors that moved it and specific things that would raise it.

You see exactly what a partner sees
Never uses your personal details
Says so when there is not enough data yet
Nothing is decided by a machine alone

Petso Pro

Guides for veterinary and pet care professionals

Pro: Getting Started

Set up your business on Petso Pro

Onboarding Steps

1Sign up on pro.petso.io
2Complete Business Onboarding (name, address, contact)
3Set up your services catalog
4Invite team members

Business Setup

Business name, type, logo
Contact info and opening hours
Multiple locations / branches
Multi-business support with Switcher
Organization chart for holding companies

Pro: Managing Appointments

Accept, assign, and complete bookings

Service Requests

When pet owners book, requests appear in Service Requests. You can:

Accept (auto-assigns to you) Assign to team member Decline

Complete Consultation (6 Steps)

1Summary — review appointment details
2Service Outcomes — record results
3Certificate — issue a digital certificate
4Health Updates — weight, height, vitals
5Documents — attach supporting files
6Review & Submit — complete the consultation

Pro: Issuing Certificates

Create verifiable health certificates for pets

How Certificates Flow to Pet Owners

1
Professional issues certificate
2
Proposed record created automatically
3
Pet owner receives notification
4
Owner reviews & approves
✓
Verified health record created

Pro: Team Management

Manage staff roles and permissions

Owner

Full access to all features and settings

Manager

Settings, team management, bookings

Receptionist

Bookings, patients, front desk

Service Staff

Assigned bookings only

Finance

Invoices, payments, reporting

Viewer

Read-only access

How It All Connects

See how Petso and Petso Pro work together

The Complete Booking Journey

1
Pet owner books appointment Webapp
2
Appears in Service Requests Pro
3
Professional accepts & assigned Pro
4
Shows in both calendars Both
5
Professional completes + issues certificate Pro
6
Owner notified, reviews & approves Webapp
✓
Health record + certificate verified Both

Data Sync Between Apps

Bookings — created in webapp, managed in both
Certificates — created in Pro, approved in webapp
Health Records — created on approval, visible in both
Notifications — cross-platform updates
Rewards — actions in both apps earn PETs
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Petso Games

Play, care, and earn real $PET tokens — Petlings, Super Petso & Pet Adoption

Games Overview

How Petso Games work and how $PET flows through them

What Are Petso Games?

Petso includes two free mini-games built right into the app, designed to make pet care fun and to reward you with real $PET tokens. Super Petso is a fast, endless-runner arcade game. Pet Adoption is a virtual-pet care game where you raise and look after a digital companion. Both are playable in the Games tab of the Petso Owner app (iOS & Android) and at app.petso.io.

How to Start Playing

1Open the Petso Owner app and tap the Games tab (or visit app.petso.io)
2Make sure you're signed in — this saves your progress and lets you earn $PET
3Pick Super Petso or Pet Adoption and start

Understanding Your $PET Balance

This is the most important thing to know before spending. You have two separate $PET balances:

Game & app balance — the $PET you earn in Petso. This is the only balance you can spend inside the games (on food, items, skins, and more).
Wallet balance — $PET you have claimed to your on-chain crypto wallet. This is yours to keep, but it cannot be spent inside games.

Tip: When you claim rewards, you can now claim just part of your balance and keep some unclaimed to spend in the games. If a "Buy" button says "not enough $PET", it means your spendable game balance is low — even if your wallet shows more.

Ways to Earn $PET in Games

First game of the day (either game)+2 $PET
Complete all 3 daily Pet Adoption quests+3 $PET
7-day pet care streak+10 $PET
Weekly leaderboard (Super Petso, top 3)100 / 50 / 25
Monthly leaderboard (Super Petso, top 3)500 / 250 / 100

Daily bonus earnings (play, quests, streak) are capped at 25 $PET/day. Leaderboard prizes are on top of the cap. Amounts are set by Petso and may change.

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Super Petso

The endless-runner arcade game — run, jump, collect, and climb the leaderboard

How Super Petso Works

Super Petso is an endless runner. Your character runs automatically along a track — your job is to survive as long as you can. The further you go and the more coins you grab, the higher your score. There's no "finish line": you play until you hit an obstacle, then your run is scored and added to the leaderboard.

How to Play

1Tap the screen (or press Space / click on web) to make your character jump
2Jump over obstacles and gaps — hitting one ends your run
3Collect coins along the way to boost your score
4Survive as long as possible — your distance + coins make your final score

How to Earn & What You Win

Daily play bonus — your first game each day earns +2 $PET
Weekly leaderboard — the top 3 players each week win 100 / 50 / 25 $PET
Monthly leaderboard — the top 3 each month win 500 / 250 / 100 $PET
Prizes appear in your Games tab to claim after each period ends

Skins & Sharing

Unlock character skins — customise your runner. Locked skins can be unlocked instantly for 30 $PET (from your game balance)
Share your score — tap "Share My Score" after a run to post a branded score card with a link back to Petso
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Pet Adoption

Adopt and raise a virtual pet — feed, play, and keep it happy and healthy

How Pet Adoption Works

Adopt a virtual pet and keep it happy and healthy over days and weeks. Choose from 8 animals — dog, cat, rabbit, hamster, turtle, parrot, fish, or mouse — and an Easy or Hard difficulty. Your pet has needs that slowly go down over real time (even while the app is closed), so checking in regularly to care for it is the whole game.

Your Pet's 6 Needs

🍖 Hunger — feed to keep it full
💧 Thirst — give water (fish don't need it)
😊 Happiness — play and give affection
⚡ Energy — let it sleep to recharge
🫧 Cleanliness — groom and clean
❤️ Health — the pet's overall wellbeing (its "lives")

How to Care for Your Pet (Free)

Every core action is free (with short cooldowns). You never have to spend $PET to keep your pet alive:

Feed — refills hunger
Water — refills thirst
Groom / Clean — refills cleanliness
Play & Pet — boosts happiness
Exercise / Walk — boosts happiness & wellbeing
Sleep — recharges energy over ~12 hours (a full night)

How Pets Stay Alive — and How They Die

Your pet does not die from a single missed feed. Think of Health as 5 lives:

If a need stays completely empty for too long, your pet loses one health strike — and you're notified right away
Your pet only passes away after 5 missed care windows (health reaches 0), or from an untreated sickness
Recovery: one care action stops the decline, and health slowly heals back on its own when all needs are well met
You'll get reminders before a need runs low, plus in-game countdowns under each need — so you always get a chance to help in time

A passed pet cannot be revived, so keep an eye on those reminders. Timings are set by Petso and may be adjusted.

Shop: Premium Items & Costs

Optional premium items (bought with your game $PET balance) work faster or stronger than the free actions — handy when you're busy. Free care always covers the basics.

Premium food5 $PET
Vitamin water5 $PET
Electrolyte drops10 $PET
Spa bath / deep clean5 $PET
Premium toys5 $PET
Premium medicine (instant cure)10 $PET
Premium vet visit (cure + immunity)15 $PET
Premium exercise (no cooldown)5 $PET

Prices are set by Petso and may change. Accessories & cosmetics to dress up your pet are also available.

Sickness & the Vet

Pets can occasionally get sick — a "SICK" badge appears, and untreated sickness slowly drains health
Use Medicine or a Vet Visit to cure it. A free vet visit is available on a cooldown; premium options cure instantly
Keeping all needs topped up makes sickness less likely

Daily Quests, Streaks & Earning

3 daily quests (e.g. feed, play, clean) — complete all three for +3 $PET
Care streak — care for your pet every day; a 7-day streak pays +10 $PET
Daily play bonus — +2 $PET for your first game of the day
A morning digest notification lists the day's quests so you never miss them

From Virtual to Real Care

Pet Adoption is designed to build great daily care habits. When you finish your virtual pet's daily care, Petso gently nudges you toward your real pet — jumping you to their E-Passport and health records. Fun game, real-world benefit.

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Petlings

Collect creatures in the real world — 1,535 species across 192 regions, hatched from your pet’s Digital ID — then train them, run them down the Daily Track, breed them, bring the lost ones home — and step up to the plate

Hatch your Familiar

Your first Petling isn’t handed to you — it hatches from one of your own pets. The pet needs an active Digital ID; if it hasn’t got one, the game walks you through creating it first. Your pet’s species sets the shape and its real coat colour sets the colour, so no two players’ Familiars are alike. Pays 50 $PET, once ever.

Find and attune wild Petlings

The Wilds map shows creatures living near you right now. Get within 150 metres and attune to befriend one — nothing to throw and nothing to miss. Up to 30 catches a day, 1 $PET each. Everyone in the same place sees the same creatures, and the whole map turns over every three hours.

Every country has its own wildlife

1,535 species across 192 regions, each family drawn from that country’s own folklore and landscape. Cross a border and the local creatures appear immediately, so a holiday becomes a collecting expedition. Don’t travel? Trade with players who live where you don’t.

The Petling card — every creature has a page

Tap any Petling — in the Sanctuary, the Dex, the Exchange, the Shelter or the map — and its card opens. Where a tap already means “choose this one” (the pickers in Training, the Track, Showdown, the Diamond and the rest), press and hold instead. The card shows the species’ story and favourite food, where it comes from, how long it has been with you, its six stats with everything training and care have added, any timers running (a drill in progress, fatigue clearing, a care buff), and what it has been up to lately.

Fullness, Energy and Mood are read from what the creature has actually done. A treat (3 $PET, twice a day) fills it up and adds a point to the stat you choose. Nothing here ever punishes you for not tending a big collection: an untended Petling reads “content” and “calm”, never “starving” — these are for looking after the ones you love, not chores. From the card you can list it on the Exchange, gift it, share it as a picture, or jump straight into any mode with it. Tap a creature in someone else’s listing and the same card shows the stats you would be paying for, with Make an offer right there. In the Dex, species you haven’t met yet open too — name, story and home country — so you know where to walk. A shared card link opens the same page in the app.

The Companion — one Petling you look after

On the Petlings hub, pick one Petling to be your Companion — your Familiar by default, or any creature from its card (Make Companion). Each day, the first thing you do with it counts: a free Check in tap, a treat, claiming an expedition, playing any mode with it (the Track, the Diamond, Fling, a Showdown), or something real happening for your pet — a vet or grooming record a professional proposed and you approved, a completed Petso booking, an approved Care Plan visit, or a walk. A counted day extends your streak and adds a day of provenance to the creature; its Mood reads “thrilled” at once. Miss a day and only the streak resets — nothing decays, nothing is taken away, and Petlings you are not looking after are exactly as they were.

There is no $PET in the Companion. What it builds is the creature’s value: every card now shows “Value ~N PET” — the species guide plus a premium for the days it was somebody’s Companion, its best streak, real-world care, care level, training level, Ascensions, on-chain anchoring and a low edition number. The premium is capped (at most ×2.5 the guide), it never falls, and it cannot be bought: no price, offer or trade ever feeds it. Bond days and care history travel with the creature when it is sold, gifted or adopted; the streak belongs to your relationship and starts again on a swap or a transfer. Two honest notes: a “walk” is 2 km or more on the catch trail in a day (Petso has no pedometer), and records you type in yourself do not count — only ones a professional proposed and you approved. An optional evening reminder (off by default, in Settings → Notifications or the bell on the strip) is sent at most once a day, and never on a day you already looked in.

Showdowns & Gatherings

Showdowns pit three of your Petlings against another player’s three — 5 a day, 2 $PET a win, nothing wagered and nothing lost. You can now challenge a specific Ranger: pick your three and the round you will cheer loudest in (your Care Call), and they get a notification with Accept or Decline waiting on their own Showdown screen. Neither side sees the other’s team until it resolves, and then the match is replayed round by round. A losing team rests 4 hours — there is no damage and nothing is lost. Gatherings are co-operative encounters holding only Rare creatures and above; two players must contribute, then everyone who took part receives the creature. It’s the best shot most players get at a Mythic.

Training Grounds — six stats, and a way to raise them

Every Petling you already own has six stats: Vitality, Power, Agility, Style, Spirit and Bond. Send one on a four-hour expedition for nothing — it runs while the app is closed and comes back with 2 stat points and 20 XP. Drill it at the dojo up to three times a day for a point each, or feed it for 3 $PET, twice a day. Focus-Training doubles a session’s gain for 10 $PET. At the level cap, Ascension costs 150 $PET and permanently raises how far that creature can ever be trained. Training pays no tokens — every amount here is a spend, and every spend is burned. A trained common still will not out-muscle an untrained mythic; rarity keeps its meaning, but the gap is yours to close.

Ranked, seasons & the Daily Gauntlet

Ranked gives every Ranger a rating and up to 10 fights a day against other players’ stored defence teams — nobody has to be online at the same time as you, and your own creatures never tire from defending. The Daily Gauntlet is an optional pool: a 10 $PET entry buys three matches, every entry goes into one pot, and the pot is paid out by wins. The rake is published rather than hidden — 7% is burned and 3% funds the running season’s prize pool. Seasons close on a schedule and pay the podium 100 / 50 / 25 $PET on top of everything the pool has accumulated.

The Care Ladder — real vet visits make your Familiar stronger

This is the one only Petso can do. A free check-up logged against your real pet gives its Familiar +3 stat points for 24 hours. A premium visit at a verified Petso professional costs 15 $PET and grants a longer, stronger buff plus an accessory your creature can wear. There is a free path beside the paid one on purpose — looking after your animal is what earns the advantage, not spending.

The Genetics Lab — two Rangers, two parents, two children

A pact takes two players. You commit a parent and 25 $PET; your partner commits theirs and pays the same. Both fees are burned on resolve, so a reroll costs real money every time. You each receive a child carrying both bloodlines — a mixed palette, a name built from both parents’ names, and either parent’s country. The odds are shown in the app before anyone pays, and a child is never rarer than the rarer parent — that is built into the odds tables, not promised in copy. Both parents always come home and simply rest for 6 days; the worst outcome is still a creature. Up to 2 pacts a day, offers expire after 48 hours, and Familiars never breed.

The Daily Track — a course you actually run

One course a day, the same one for everybody, built from the date itself — six stretches of sprint, climb, water, night and trail. It used to resolve itself while you watched; now you run it. Three lanes: swipe to change lane, tap to hop a hurdle, and hold to clear a gap — but an overhang punishes jumping at all, and a wall or a gate can only be answered by reading which lane is open. A clean run takes about 35 seconds. A hit costs you time, never the run.

Your Petling still matters and does not decide it. Vitality sets the pace, Agility snaps the lane change, Power carries the jump and Spirit shortens a stumble — but the whole stat range is worth about four seconds, and a single hit costs over half of one. A mythic that clips seven hurdles loses to a clean common; that is measured, not hoped for. Race energy comes from catches and the distance you actually walk, never from $PET, and it buys entries and nothing else. Beating your own best time on today’s course pays 2 $PET, and so does outrunning the rated rival you are matched against — at most twice a day, inside the shared daily cap. Playing better is the reward, not playing more; the leaderboard itself pays nothing.

Aim a race at someone you follow and they get an Accept or Decline, both of you running the same day’s obstacles. Or post a finished time to The Board, where any Ranger near your rating can try to beat it — that is how you race someone you have never met. There is nothing staked either way. Every run is verified, not trusted: the app records only what you pressed, and Petso re-runs the entire course on its own servers before a time reaches a leaderboard. Needs app version 1.5.0.

The Diamond — nine pitches, and your own timing

Every other Petlings mode is settled by your creature’s stats. This one is settled by your hands. Nine pitches — fastballs, curves, changeups and sliders — and you tap the lane you think the ball will finish in. When you tap is your timing; where you tap is your aim. Score is total bases, so 36 is a perfect innings. Your Petling still matters, but it does not decide it: Agility widens the window you have to hit in, Power decides how far good contact travels, and Spirit reads the break on a curve. A good swing on an untrained common beats a poor swing on a trained mythic more than four times in five — that is measured, not hoped for.

Challenge another Ranger and you each stake the same amount, from a set list starting at 2 $PET. The winner takes the pot less half the loser’s stake, and that half is burned — nothing is created, it is players’ money moving. A tie returns both stakes in full. Nobody has to be online at the same time: you bat the moment you stake, your score is sealed, and whoever takes your challenge on faces the exact same nine pitches. If nobody takes it within a day, your stake comes back on its own. There is also a free practice mode and a daily track shared by everyone in the world.

The Shelter — nobody gets left behind

If a Ranger stops playing for 30 days, one of their creatures is given a 7-day warning — and a single tap saying “I’m back” cancels it, free. Only then is it listed, with a full 24 hours in which nobody but the original owner can bring it home. After that the price falls from its guide value towards a quarter of it over 48 hours, until somebody adopts — and if nobody does, the creature simply goes home. Half of every adoption goes back to the original owner; the rest is split between a burn, a shelter pool and running costs. Reclaiming your own creature costs half its guide value. Only long absence puts a creature here — never a defeat. Nobody can send your Petling to the Shelter by beating you, and Familiars are excluded entirely.

Creature Studio & Pro Outposts

Design a Petling yourself in the Studio — shape, three colours, pattern, accessory and element — for 25 $PET, up to three at a time. Verified Petso businesses appear on the map as Outposts: check in within 200 metres for 3 $PET a day, and roughly one visit in four gifts a creature found nowhere in the wild.

Trading, editions & the Wild Cup

Heritage and Mythic creatures carry an edition number (#7 of 2,000) and can be made permanent on-chain for 100 $PET — no wallet or crypto needed. The Wild Cup is a seasonal contest between countries that pays every Ranger of the winner.

The Exchange — sell, swap or list several

A country’s creatures only spawn on its own soil, so the Exchange is how a collection crosses borders without you doing the same. Sell for $PET at a price you set, or leave the price blank to swap and ask for a country or rarity instead. You can select several at once and list them in one go, one price applying to each — duplicates show a count (Kaascavia (3)) so you always know what you are parting with. Every listing shows the creature’s country and its guide value, on both the Offers board and your own listings. Players pay each other directly; Petso neither funds trades nor takes a cut.

Guide values — what a Petling is worth

Every one of the 1,535 species carries a guide value in $PET, worked out from how rare it actually is: it starts at the rarity tier and eases down as more of that species is caught worldwide, with a bonus for Heritage and Mythic editions while supply lasts. It appears wherever a creature is on offer — including swap listings, which never carried a number before. The guide never limits anything: you can price above it, below it, or ignore it. It is there so neither side of a trade is guessing. Values are recomputed every hour.

The Daily Wager — predict tonight’s catches

Three questions appear on your map each morning: one about the world, one about a particular creature, and one tied to whichever Surge is running. Back YES or NO with your own $PET — between 5 and 500 per question, one side each, and you may top up while it is open. There is no bookmaker: every stake forms one pot, and the winning side splits the losing side between them in proportion to what each player staked. Betting closes at 15:00 UTC and only catches made after that count, so nobody can wager on something that has already happened — and if you are on YES, the quickest way to win is to go outside and catch one yourself. Winners are paid overnight, straight to their balance. A question with only one side taken is voided and everybody is refunded. 20% of the losing pot is burned rather than paid to anyone.

Petling Fling — the slingshot rescue

The Gloom has crystallised over six worlds and trapped a creature in every stage. Load one of your own Petlings into the slingshot, pull back, let go, and tap once in flight for its element’s ability (Burst, Splash, Slam, Dash, Chain-zap, Vine, Beam or Phase). Bigger, better-trained Petlings hit harder — the size tier (S to Titan) comes from the creature’s real stats, so Training Grounds shows. Three shots a stage, portrait or landscape. Every world’s first stage is open from day one; later stages open by clearing the previous one, or for 50 $PET to skip ahead (burned, and it never makes a creature stronger). Out of shots? One more costs 1 $PET. Each world also has a Gloom Vault (10 $PET to enter) holding a creature found nowhere else. Every rescue is re-checked by Petso’s servers before it pays, the freed creature joins your Sanctuary, and your flinger gains a power point. Fling opens once you have befriended at least one wild Petling, and needs app version 1.5.0.

Earning $PET in Petlings

Hatch your Familiar+50 $PET
Befriend your first wild Petling+10 $PET
Each wild catch (up to 30 a day)+1 $PET
Complete all 3 daily Petlings quests+3 $PET
Seven-day catch streak+10 $PET
Win a Showdown (up to 5 a day)+2 $PET
Beat your own best time on the Daily Track+2 $PET
Outrun the rated rival on the Daily Track+2 $PET
Visit a Pro Outpost (daily, per business)+3 $PET
Weekly leaderboard (top three)+50 / 25 / 10 $PET
Wild Cup victory (every Ranger of the winning country)+25 $PET
Winning a Daily Wageryour stake + a share of the losing pot
Free a creature in Petling Fling (verified rescue)+2 $PET
First clear of a Fling stage / of a world’s Gloom Titan+5 / +10 $PET
First rescue from a Gloom Vault+15 $PET
Placing in the Daily Gauntleta share of the entry pool
Season podium (on top of the pool)+100 / 50 / 25 $PET
Someone adopts your lapsed creature50% of what they paid

Note: a daily ceiling of 25 $PET applies across catches, quests, streaks, Showdowns, Outposts and Fling rescues combined. Leaderboard prizes, Wild Cup prizes, Daily Wager winnings, Gauntlet payouts, season prizes and Shelter adoption proceeds all sit outside it — those are other players’ money moving between players, not newly issued $PET. Everything in Training, the Genetics Lab and premium care runs the other way: it is spent, and it is burned.

Running low? $PET already claimed to your wallet can be moved back to your in-app balance from Rewards → Move to game balance, so claiming no longer takes it out of play.

The full bestiary, a playable Creature Studio and every feature in detail live on the Petlings page.