A Petso game · Free on iOS & Android

The collecting game where your real pet is the key

Your first Petling hatches from your own pet's Digital ID — so it exists only because your animal does. Then the whole world opens up: 1,535 species, and every country has its own.

  • Crux

    Australia

  • Curupira

    Brazil

  • Giza

    Egypt

  • Garudika

    India

  • Vesuviano

    Italy

  • Ryūko

    Japan

  • Snowpeak Whelp

    Kenya

Species
1,535 Species
Regions
192 Regions
Elements
8 Elements
Rarity tiers
5 Rarity tiers

What makes it different

It starts with an animal that actually exists

Every other collecting game gives you a starter from a menu. Petlings hashes your pet's Digital ID and grows a creature out of it. Your pet's species decides the shape. Its real recorded coat colour becomes the primary colour. Everything else comes from the identity itself — so two black dogs still hatch visibly different Familiars, and nobody else on Earth can hatch yours.

  • One pet, one Familiar — A pet can be hatched exactly once, and it's yours permanently.
  • Never tradable — Familiars are bound to a real animal — selling one would mean selling your pet's identity.
  • Real care makes it stronger — Approve a vet or grooming record and your Familiar gains Vitality and Bond, up to ten times.

Curupira

Vesuviano

Albion

Maui

How to collect

A walk, a catch or three, and a glance at the ladder. That's a session.

  1. 01

    Hatch your Familiar

    Your first Petling isn't handed to you — it hatches from your own pet's Digital ID. Same pet, same creature, every time.

  2. 02

    Walk your neighbourhood

    The Wilds map shows creatures living near you right now. Everyone in the same place sees the same ones, and they change every three hours.

  3. 03

    Attune

    Get within 150 metres, read its mood, offer the right thing. Nothing to throw, nothing to miss — it simply decides to trust you.

The Wilds map in the Petso app, showing wild Petlings on real streets with today's quests below

Everyone sees the same world. The map isn't sprinkled by a server — it's calculated from where you are and what time it is, so you can tell a friend where to go and the creature will be there when they arrive. Every three hours, it all turns over.

Meet the Petlings

Every creature below is a real catalogue species, drawn by the same renderer the game ships. Each country's family comes from its own folklore, landscape and animal life — and every country has exactly one Mythic.

The Sanctuary in the Petso app, showing a collection of Petlings with rarity and element labels

Showing 10 of 1535 species

Crux

🇦🇺 Australia

Mythic · Lumen

Curupira

🇧🇷 Brazil

Mythic · Bloom

Giza

🇪🇬 Egypt

Mythic · Shade

Garudika

🇮🇳 India

Mythic · Lumen

Vesuviano

🇮🇹 Italy

Mythic · Ember

Ryūko

🇯🇵 Japan

Mythic · Tide

Snowpeak Whelp

🇰🇪 Kenya

Mythic · Shade

Quetzalito

🇲🇽 Mexico

Mythic · Gust

Zeewachter

🇳🇱 Netherlands

Mythic · Tide

Tafelwolkie

🇿🇦 South Africa

Mythic · Gust

The Petling card

Every Petling has a page. Tap it anywhere.

In the Sanctuary, the Dex, the Exchange, the Shelter — or a long press in any picker — a tap opens the creature’s card: its species lore and favourite food, where it comes from, its six stats with everything training and care have added, and what it has been up to.

  • Fullness, Energy and Mood, live — and a treat that fills them up and adds a point to a stat.
  • List it on The Exchange, gift it, or share it as a card, straight from the page.
  • Species you haven’t met yet open too: the name, the story and the home country of every creature in the Dex.
  • A shared card link opens the same page in the app.

The Companion

One Petling you look after. Its value follows.

Pick one — your Familiar by default. A free daily check-in, a treat, a claimed drill, any mode played with it, or something real happening for your pet (an approved vet record, a completed booking, an approved Care Plan visit, a proper walk) counts the day, builds a streak and writes provenance into the creature. Miss a day and only the streak resets. Nothing decays.

There is no $PET in the Companion. The reward is value: every creature now reads at the species guide plus a premium for the care it has actually had — capped at ×2.5, never falling, impossible to buy, and travelling with the creature when it changes hands.

  • One tap a day, free. Streaks, not chores — Petlings you are not looking after are exactly as they were.
  • Real life counts: an approved care record, a completed Petso booking, an approved Care Plan visit, a 2 km walk on the catch trail.
  • Every card shows “Value ~N PET” and, for the owner, exactly where the premium came from.
  • An optional evening reminder, off by default, at most once a day and never on a day you already looked in.

Five tiers

A Mythic is about one in five hundred creatures that appear.

  • Common The everyday wildlife of a place 70
  • Uncommon A good afternoon's walk 20
  • Rare Can grow into a co-op Gathering 8
  • Heritage Numbered — 2,000 editions 1.8
  • Mythic Numbered — 500 editions 0.2

Eight elements

They form a ring, and each element softly bests the next two clockwise. The advantage is worth about fifteen per cent in a Showdown — enough to matter, never enough to decide a fight on its own.

  • Ember
  • Bloom
  • Gust
  • Stone
  • Spark
  • Tide
  • Lumen
  • Shade

Try it right here

Design a Petling of your own

This is the real Creature Studio — the same shapes, patterns, accessories and elements the game accepts. Build one now, then make it real in the app for 25 $PET.

Mochi

Uncommon · Lumen

Forged creatures are always Uncommon — the Studio is for self-expression, so you can't design your way to a Mythic.

Shape
Colours
Pattern
Accessory
Element
The Forge in the Petso app — silhouette, colour, pattern, accessory and element pickers

The same Forge, in the app

There's a lot to do out there

Showdowns

Pick three Petlings, face another player's three, watch it play out. Stats come from each creature's own seed, rarity sets the floor, and element advantage swings it by fifteen per cent. Nothing is wagered and nothing is lost.

Gatherings

Some places grow something one person can't handle. Only Rare and above appear, and two players must contribute before it opens — then everyone who took part receives the creature. It's the best shot most players get at a Mythic.

Pro Outposts

Verified Petso businesses appear on the map as Outposts. Check in within 200 metres for 3 $PET, and roughly one visit in four gifts a creature you cannot find anywhere in the wild.

Trading & swaps

A Dex spanning 192 regions can't be finished alone. List a creature for $PET or swap it for the country you're missing. Players pay each other directly — Petso doesn't fund trades.

Limited editions

Heritage and Mythic creatures carry an edition number the moment you get one — #7 of 2,000. An early number is genuinely scarcer, and it travels with the creature when it's traded.

The Wild Cup

A season-long contest between countries. Score is total catches, but ties break on catches per Ranger — so a small nation of devoted players can beat a large one. Every Ranger of the winning country is paid.

The Daily Track REBUILT

One course a day. Everyone runs it. Now so do you.

The Daily Track used to settle itself: you picked a Petling, nominated a segment, and watched a time appear. Now you run it. Three lanes, hurdles, trenches, gates and overhangs — and about thirty-five seconds to get to the line.

The course is generated from the date itself, so every Ranger in the world runs exactly the same obstacles on the same day. Your Petling still matters and no longer decides it: the whole stat range is worth about four seconds, and one clipped hurdle costs over half of one.

3
lanes — swipe between them, and commit
~35s
a clean run: long enough to matter, short enough to retry
5
obstacle types, each with one right answer
  1. 1

    Pick who runs

    Any Petling in your Sanctuary. Vitality sets the pace, Agility snaps the lane change, Power carries the jump and Spirit shortens a stumble.

  2. 2

    Swipe to change lane

    A gate closes two lanes and a wall cannot be jumped at all — read which lane is open and go. Cutting across costs a little speed, which is what makes Agility worth having.

  3. 3

    Tap to hop, hold to clear a gap

    A tap clears a hurdle. A trench needs a held jump — but hold too long and you take off late, and an overhang punishes jumping at all. That trade is the whole game.

  4. 4

    Post your time

    Land on the daily leaderboard, aim a race at a friend, or put your time on The Board for any Ranger near your rating to beat.

A hit costs you time, never the run — so the penalty and the score are the same currency, and a mythic that clips seven hurdles loses to a clean common. Entries come from catches and the distance you actually walk, never from $PET. And every run is verified rather than trusted: the app records only what you pressed, and Petso re-runs the entire course on its own servers before a time reaches a leaderboard.

What a run looks like

Pick your runner, see today's fastest
Pick your runner, see today's fastest
Three lanes, and a trench you have to clear
Three lanes, and a trench you have to clear
Night: duck the overhang, read the gates
Night: duck the overhang, read the gates
Your time, verified by the server
Your time, verified by the server

Petling Fling NEW

Load your own Petling. Free the trapped.

A slingshot rescue game inside the Wilds. The Gloom has crystallised over six worlds and trapped a creature in every stage. You pull back one of your own Petlings, let go, and tap once in flight for its element's ability.

Bigger, better-trained Petlings hit harder — size is earned in Training Grounds, never bought. Every rescue is checked by Petso's servers before it pays, and the freed creature joins your Sanctuary.

6
worlds, every one open from your first day
36 + 6
stages, plus a Gloom Vault in every world
8
elements, each with its own mid-flight ability
  1. 1

    Pick who flies

    Any Petling you own. Its element sets the ability, its stats set the size tier — S to Titan.

  2. 2

    Pull back, let go

    Portrait or landscape. Crystal shatters, timber burns, stone needs weight.

  3. 3

    Tap in flight

    Burst, Splash, Slam, Dash, Chain-zap, Vine, Beam or Phase — one tap, once per shot.

  4. 4

    Break the cocoon

    The creature bursts free, your flinger gains a power point, and the rescue pays $PET.

Nothing is paywalled: three shots a stage, every world's first stage open, and a locked stage opens by clearing the one before it. Extra shots and skipping ahead cost a little $PET, which is burned — and neither ever makes a creature stronger.

Interactive demo

Try a fling

Drag the creature back, release, and tap while it flies. Change the size tier and feel the difference.

Drag the creature back to aim

Size tier

Shots

Six worlds, six skies

Every world opens on day one, so the scenery is never behind a grind. Tap one to see it.

Petling Fling — The Meadow

The Meadow

Live events

Sometimes a place lights up

A Petling Surge is a time-limited window where one real location fills with extra creatures and the odds of meeting a Rare, Heritage or Mythic one jump sharply. A park on a Saturday afternoon, a street festival, the square outside a partner clinic — for those few hours it is the best place in the country to be walking your dog.

You will know one is on without hunting for it. When a Surge opens, everyone playing nearby gets a notification, and the map shows the venue as a glowing ring with the extra creatures inside it. Everything else works exactly as it always does: you still walk within 150 metres to attune, and every catch still counts towards your quests, your streak and your $PET.

Up to 12
extra Petlings inside the venue, refreshed every three hours
Up to 10×
better odds of a Rare, Heritage or Mythic creature
25 km
how far the start-of-Surge notification reaches

Run a pet business, a park event or a rescue drive? A Surge can be scheduled at your address — it puts your venue on the map for every player in the city. Talk to us about hosting one.

What's on right now

This list is live — it comes straight from the game, so it is always the real schedule.

Checking the schedule…

THE DAILY WAGER

Predict tonight's catches. Win PETS.

Every morning three questions appear on your map — one about the world, one about a particular creature, and one tied to whichever Surge is running. Back YES or NO with your own PETS.

There is no bookmaker. Everyone's stakes form one pot, and when the question settles the winning side splits the losing side between them, in proportion to what each player put in.

  1. 1

    Open the dice on your map

    Three fresh questions are waiting, with a countdown to the moment betting closes.

  2. 2

    Back YES or NO

    Stake between 5 and 500 PETS. You can top up while the question is open, but you can't switch sides.

  3. 3

    Betting closes — then it counts

    Only catches made after betting closes decide the outcome, so nobody can bet on something that already happened.

  4. 4

    Winners are paid overnight

    Your stake comes back plus your share of the losing pot, straight into your balance. If a question ends one-sided, everyone is refunded.

Here's the part players enjoy most: if you're on YES, the fastest way to win is to go outside and catch one yourself. The wager pays you to play.

Interactive demo

Try a round here

A demo of the real card, running on this page. Pick a side and watch the pot — and your payout — move. In the app you'll find it behind the dice on your map.

Will Rangers catch more than 38 wild Petlings worldwide tonight?

closes 15:00
YES · 140 PETNO · 85 PET

Tap a side to stake 25 PET and see what it would pay.

20% of the losing pot is burned rather than paid to anyone — the house takes nothing home.

Interactive demo

Try the maths here

This slider is on this page, not in the app — drag it to see how scarcity moves a value. In Petlings you simply see the finished number beside every listing.

Caught worldwide

20

Guide value

~52 PET

The more the world catches, the gentler the guide gets.

GUIDE VALUES

Every species is worth something — and it says so

All 1,535 species carry a guide value in PETS, worked out from how rare they actually are. It starts from the rarity tier and eases down as more of that species is caught around the world.

It shows up wherever a creature is on offer — including swap listings, which never carried a number before. Sellers still name any price they like; the guide simply means nobody is trading blind.

Heritage and Mythic creatures are capped editions, so they hold their value while supply lasts. Values are recomputed every hour across the whole catalogue.

THE EXCHANGE

Trade what you have for what you're missing

A country's creatures only appear on its own soil, so the Exchange is how a collection crosses borders without you doing the same. Players pay each other directly — Petso doesn't fund trades and takes no cut.

◎

Sell for PETS

Name your price. The guide value sits beside it, so buyers can see at a glance whether it's a bargain.

⇄

Swap outright

Leave the price blank and ask for a country or rarity instead. Swap offers now show a guide value too, so both sides know what's on the table.

☑

List several at once

Select as many as you want and list them in one go, one price for each. Duplicates show a count, so you always know what you're parting with.

Opaline

Rare · Lumen · 🇦🇺 AU · Guide ~52 PET

Swap

Every listing shows the creature's country and guide value — on both the Offers board and your own listings.

Playing earns real $PET

$PET is Petso's reward currency, and Petlings pays it for playing — not for spending. There's a daily ceiling of 25 $PET across catches, quests, streaks, Showdowns and Outposts so nobody can farm it, with ladder and Cup prizes on top.

You need no wallet and no crypto knowledge. Rewards land in your Petso balance and you decide what to do with them later.

Action $PET How often
Hatch your Familiar 50 Once, ever
First wild catch 10 Once, ever
Each wild catch 1 Up to 30 a day
All three daily quests 3 Daily
Seven-day streak 10 Each cycle
Showdown win 2 Up to 5 a day
Outpost visit 3 Per business, daily
Weekly ladder 50 / 25 / 10 Top three
Wild Cup victory 25 Winning country

Now live

Catching them was the game. Now raising them is.

Five systems that turn a collection into a world: train your Petlings, challenge the people you know, race them, breed them — and make sure none of them is ever left behind.

Teacorgi

a real catalogue species

Your Petling gets stronger

Training Grounds

How it works

  • Six stats — Vitality, Power, Agility, Style, Spirit and Bond. Every creature you already own has all six.
  • Send one on a four-hour expedition for free, drill it at the dojo, or feed it for a quick boost.
  • At the level cap, Ascension permanently raises how far that creature can be trained.

$PET utility

Focus-Training costs 10 $PET and doubles a session. Feeding is 3. Ascension is 150. Every one of those is a spend with no counterparty — the tokens are burned, never paid to another player.

Why you come back

Expeditions run while the app is closed, so there is always something to collect. A trained common still will not out-muscle an untrained mythic — rarity keeps its meaning, but the gap is yours to close.

Questions

What is Petlings?

Petlings is a free location-based collecting game inside the Petso app. You walk your real neighbourhood to find and befriend creatures, and your first creature is hatched from your own pet's Digital ID. There are 1,535 species and every country on Earth has its own wildlife.

How do I get my first Petling?

You hatch a Familiar from one of your own pets. The pet needs an active Digital ID on Petso; if it doesn't have one, the game walks you through creating it and hatches the moment it's done. The same pet always hatches the same creature.

Are Petlings different in each country?

Yes. The catalogue covers 192 regions — 190 countries plus a global commons pool and an Outpost-exclusive pool. Each national family is drawn from that country's own folklore, landscape and animal life, and every country has its own Mythic.

Can I collect Petlings from other countries?

Two ways. Travel there and they appear on your map immediately, or trade with a player who lives there. The trade board lets you filter by country to find exactly the family you're missing.

Do I need cryptocurrency to play?

No. Petlings is free and needs no wallet, no gas and no crypto knowledge. $PET rewards accumulate in your Petso balance. Even making a creature permanent on-chain costs only the $PET in your balance — Petso handles the rest.

How do you earn $PET in Petlings?

Hatching your Familiar pays 50 $PET, each wild catch pays 1, finishing the three daily quests pays 3, a seven-day streak pays 10, a Showdown win pays 2 and an Outpost visit pays 3. Weekly ladders pay 50/25/10 and the Wild Cup pays every Ranger of the winning country.

What is the Creature Studio?

The Studio lets you design a Petling yourself — shape, three colours, pattern, accessory and element — and it becomes a real creature in your collection. Forging costs 25 $PET and you can keep three at a time. Forged creatures are always Uncommon.

Is Petlings free to play?

Yes. Petlings is free inside the Petso app on iOS and Android. Nothing is paywalled, there is no energy meter and there is nothing to buy to keep playing.

What is a Petling Surge?

A Surge is a time-limited event at a real location: for a few hours that place fills with extra Petlings and the odds of a Rare, Heritage or Mythic creature rise sharply. Players nearby are notified when one opens, the venue appears on the map as a glowing ring, and the current schedule is listed on this page. Catching works exactly as normal — walk within 150 metres and attune — and every catch still counts towards quests, streaks and $PET.

What is the Daily Wager?

Three questions about the game world appear each morning — you back YES or NO with your own PETS, between 5 and 500 per question. Everyone's stakes form one pot and the winning side splits the losing side between them, in proportion to what each player staked. Betting closes at 15:00 UTC and only catches made after that count, so nobody can wager on something that has already happened. A one-sided question is voided and refunded.

How is a Petling's guide value worked out?

From scarcity. Each rarity tier has a base value in PETS, which eases down as more of that species is caught worldwide, and never falls below a floor. Heritage and Mythic creatures are capped editions, so they hold more of their value while supply lasts. Values are recomputed hourly across all 1,535 species. The guide never limits a listing — you can price above it, below it or ignore it entirely; it exists so neither side of a trade is guessing.

What is Petling Fling?

A slingshot rescue game inside Petlings. Load one of your own creatures, pull back, let go, and tap once in flight to use its element's ability. Bigger, better-trained Petlings hit harder, so training shows. Six worlds are open from day one; stages within a world open by clearing the previous one. Every rescue is verified by Petso's servers before it pays $PET, and the freed creature joins your Sanctuary. Nothing is paywalled and nothing you can buy makes a creature stronger.

Your pet is already the key. Go and hatch it.

Petlings is free inside the Petso app. No energy meter, nothing paywalled, nothing to buy to keep playing.